The Last Galaxy (XR)

(It’s on Meta App Lab)


Studio: 2Sync

a Mixed Reality game that transforms your environment into an interactive spaceship, linking physical rooms into a shared virtual experience. Players collaborate or go solo to navigate asteroid fields, defend against cosmic threats, and keep their ship running smoothly, using immersive mechanics powered by the 2Sync SDK.What I Did:
- Designed and implemented the Engineering Room's core mechanics using VR Interaction Framework (VRIF).
- Developed the asteroid collision system, including procedural asteroid generation, trajectory mapping, and dynamic collision detection.- Built the Teleporter system, enabling players to travel between rooms in the virtual starship.Disclaimer: My contributions were focused on an earlier proof of concept for the game, comprising approximately 10-20% of the current version.

mixed snow worlds (mR)

(It’s on Meta Quest Store and App Lab)


Studio: 2Sync

Transform your room into a snow filled world. Leveraging 2Sync’s framework, we were able to bring this world to live with a immersive and fun gameplay mechanic to open up new possibilities within the reality you live in!What I Did:
- Designed and implemented the Snow Gun mechanic, including physics-based interactions, responsive gameplay scripting, and dynamic VFX using Unity's Particle System.
- Developed the Snow Suction system with custom particle effects, shaders, and environmental interactions, as well as the Enemy Frozen mechanic with material swaps and behavior state changes.- Built the Gun Display and Scoreboard Display interfaces, leveraging Unity UI to provide real-time feedback and seamless performance tracking for players.

Magic and Music (VR)

Unity - C#


A VR roguelike spellcasting game where you play as a Bard, using your guitar to cast spells, wield magic, and defeat enemies. After each level, you gain a new spell or buff to expand your powers and adapt to ever-changing challenges.What I Did:
- Designed and developed the entire VR roguelike game from inception, using Figma/Notion for planning and implemented in Unity with OpenXR and VRIF for immersive VR experiences.
- Scripted over 3,000 lines of modularized C# code to create complex combat mechanics, enemy AI behaviors, and intricate spell interactions.- Optimized game performance to ensure smooth VR gameplay across multiple headsets, incorporating structured playtests and player feedback to refine mechanics.- Managed version control and collaborated with artists and developers, overseeing different project branches using Plastic SCM.

Project Centauri (VR)

Unity - C#


A VR PvE Shooter game where players battle waves of enemies using immersive VR weapon mechanics and dynamic interactions. The gameplay emphasizes fast-paced combat and strategic enemy engagements, powered by VR Interaction Framework (VRIF).What I Did:
- Scripted and optimized VR gun mechanics, integrating scriptable bullet types, modular design principles, and VRIF hand poses for seamless gameplay.
- Engineered and implemented dynamic enemy interactions, leveraging behavioral plan trees, Enum structs for state definitions, and animation blend trees with state-specific behavior scripts.- Designed and implemented quality-of-life features, including hand poses and other gameplay enhancements to elevate player experience.

Mixed reality solar system (MR)

Unity, Meta Quest Pro


A Mixed Reality experience of the solar system, delivered on Meta Quest Pro/Quest 2 for the UIC Astronomy Club’s involvement fair. The project generated significant interest from both professors and students, showcasing the wonders of our solar system in an interactive way.What I Did:
- Sole developer and designer, utilizing Unity and Notion/Figma for the project’s planning and execution.
- Recreated the solar system using Oculus SDK, delivering an immersive experience on Meta Quest Pro/Quest 2 for the UIC Astronomy Club's involvement fair.- Wrote C# scripts to enable interactions with planets, including grabbing and touching mechanics, along with world space UI and button functionality.- Applied strong problem-solving skills to tackle technical challenges, ensuring a smooth user experience, and collaborated closely with the UIC Astronomy Club to help promote their campaign using their telescope images.

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Augmented World Event (AWE) 2023

ABOUT ME

Hi, I’m Silver—a passionate creator, problem solver, and lifelong learner. My journey began as a comp sci student at the University of Illinois - Chicago, where I learned my technical skills and cultivated a love for innovative/immersive tech.My professional story starts with Silver XR, my first venture into XR and VR development, where I explored the boundaries of immersive technology. I dedicated myself to crafting virtual experiences that combined technical complexity with engaging interactivity. Projects like Magic and Music VR—a roguelike where players wield a guitar to cast spells—gave me a deep appreciation for the creative and technical challenges of game development.Today, I’m the co-founder of SpaceTime, a beverage company that blends entrepreneurship with creativity, selling refreshing, naturally flavored drinks designed to energize and inspire. As an international student, building SpaceTime is as much about creating opportunities for others as it is about fueling my ambitions.Alongside my entrepreneurial efforts, Im working as an IT professional at Kasif Khowaja Law Firm, where I manage technology systems to ensure smooth operations.From programming VR experiences and games to leading a startup, I thrive in diverse environments where technology and creativity intersect. I aim to push boundaries, whether in XR, IT, or business, to build meaningful experiences and leave a lasting impact.